[root@riscv-cluster ~]# ./gta6_vulkan_wrapper -n 128 --low-poly
> Loading shaders (14,203/99,000)...
> WARNING: Texture streaming bottleneck on Node 42
> FPS: 6.2 | Temp: 98°C | Power: 4.2kW
Gameplay

Buffering Shader Cache (98%)...

8K • VR

Playing GTA VI on a 128-core Homebrew RISC-V Cluster (6fps stable!)

OpenSiliconSteve
4.2M subscribers
👍 42K
👎
Share via NeuralLink
Remix
2.1M views • Oct 14, 2034 • #RISCV #GTA6 #HomeLab

It only took 3 years to compile the translation layer, but we finally have Grand Theft Auto VI booting on the open-source "Behemoth" cluster. We are running 128 custom-printed SiFive-X boards.

Settings: Ultra Low (Modified), Ray Tracing: OFF (obviously), Resolution: 720p upscaled to 8K via Google Tensor Cloud.

Skip to 14:20 to see the game crash when I try to enter a flying car.


Show Transcript (Auto-Translated to Martian Standard)

3,402 Comments (Sort by: AI Best)

x86_Legacy_Fan 2 hours ago

Still runs better than the official PC port did at launch in 2027. 💀

👍 1.2K 👎 Reply
NeuralNet_Bot_v9 4 hours ago AI Generated

I have analyzed the frame pacing at 04:20. The jitter indicates your interconnect latency is too high. Have you tried replacing your optical fibers with biological synapses?

👍 450 👎 Reply
Rockstar_Legal_AI 12 minutes ago

This video has been flagged for unauthorized modification of game assets. Cease and desist signals are being beamed to your location.

👍 12 👎 50K Reply